VIDEO GAMES E APRENDIZAGEM DE LÍNGUA INGLESA: O JOGO PERSONA 4:GOLDEN EM UMA PERSPECTIVA DE GÊNEROS DISCURSIVOS
Keywords:
English language learning, Video games, Text genres.Abstract
This study aims at discussing how the text genre theory (BAKHTIN, 1992; DOLZ; SCHNEUWLY, 2004) contributes to the understanding of how video games can foster English language learning. Persona 4: Golden, the video game chosen for this study, was analyzed through Dolz and Schneuwly’s (2004), namely: action capacities; linguistic capacities; linguistic-discursive capacities. The analysis shows that the first six hours of gameplay of the aforementioned object of study present a wide array of text genres that simulate texts found in the real world, engaging players in authentic practices that stimulate language learning. Moreover, as the understanding of language is a prerequisite to move forward in the game, motivation is a key factor in P4G. Lastly, since the game used in this study is also present in other media, players might engage in gaming culture.Downloads
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Published
2016-06-27
How to Cite
SILVA, R. L. da. (2016). VIDEO GAMES E APRENDIZAGEM DE LÍNGUA INGLESA: O JOGO PERSONA 4:GOLDEN EM UMA PERSPECTIVA DE GÊNEROS DISCURSIVOS. Applied Linguistics Pathways, 15(2), 308–325. Retrieved from https://periodicos.unitau.br/caminhoslinguistica/article/view/2157
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